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COUNTER SINGLE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Recent Work/Making Progress | #14 | 1.000 | 2.000 |
| Onboarding/Intuitiveness | #14 | 0.500 | 1.000 |
| Fun | #14 | 0.500 | 1.000 |
| Overall | #14 | 0.667 | 1.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Improvement Summary
This is a complete, fully playable beta version (v1.0.1) of COUNTER SINGLE. It is a dynamic 2D top-down action game with polished shooting mechanics, multiple game modes, and a core progression system. The game is fully stable and ready for complete playtesting.
Devlog
https://blade-studio-offi.itch.io/counter-single/devlog/1636704/counter-single-upd-101-beta
Requested Feedback/Comments for Reviewers
I would love to get your honest feedback on:
1. Gunplay and movement feel (is the action dynamic enough?).
2. Game balance and difficulty scaling in different modes.UI, menus, and the progression system clearity.
3. Let me know what you think in the comments! If you leave feedback, I'll gladly check out your game too.
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Comments
This jam is all about helping each other out by leaving comments with feedback. I've looked over the submissions and did not see any feedback comments from you on other submissions. The voting period has just under a day left. Please take some time to play and leave feedback on at least one other submission.
This worked for me on windows, game downloaded and ran alright. I think it is cool that you are trying to build a multiplayer type game with shooting mechanics. The skin and pack system seem to be working and running well. Gameplay needs some tweaks however, shooting worked, sound effects felt okay. However I'm not sure what we are trying to accomplish once in game. Both big turret type enemies have too much HP to kill with the amount of bullets I start with. Couldn't find any bullets on the ground, tried going into the building didn't find any in there either. It feels almost like a much harder level you are supposed to work your way up too but I have no way to do that. Smaller easier to kill enemies and ammo pickups would be a good start. Background music of some type would also really help here. It is a good start, no major crashes or bugs, looking forward to seeing what you do with this.
Thanks for your feedback!
I've listened and balanced the mode.
Now turrets' HP changes depending on your level.
As for ammo on the ground, we don't have any plans for that mechanic yet, but we'll keep it in mind. The new update is now available for download!
We use Linux. I tried to play your game using Lutris (Wine), but got an error when starting. Maybe it is just an issue using Wine, though we regularly play jam games this way and I don't recall seeing this error before.
"Cannot find function DeriveAppContainerSidFromAppContainerName in library USERENV.dll"
We are developing the game exclusively for Windows, and I don't really understand Linux. Builds are also made exclusively for the Windows system.
Wine is an emulator used to play Windows games on Linux. It does a pretty good job these days and can play most games. It is the software the powers Steam's Proton for playing Windows games on Linux, including the Steam Deck. If you plan to release on Steam, and want to support Steam OS/Steam Deck, you may run into this as an issue. I understand focusing on what you know, and Windows is still the largest target audience, but Linux is growing as more people get frustrated with Windows. If you are willing to give me some additional details, I'll take another look into it. A general search on just the error was not getting me anywhere with what I had.
What game engine are you using, or if not using a game engine, what framework/core libraries are you building with?