Unfortunately could not figure out how to get through the room with the books? Seemed an interesting concept however!
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MirrorMover's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1234 | 2.427 | 3.600 |
| Theme | #1285 | 2.562 | 3.800 |
| Audio | #1333 | 2.157 | 3.200 |
| Overall | #1373 | 2.292 | 3.400 |
| Gameplay | #1375 | 2.157 | 3.200 |
| Visuals | #1426 | 2.292 | 3.400 |
| Enjoyment | #1434 | 2.157 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is about a distrust of things that have no reflection. Normal things should have a reflection (a dual, or a second), things without reflections should be distrusted.
What code and assets did you not make from scratch during the jam (if any)?
I used the Unity FPS example game.
I used Low Poly Living Room Pack by PolynestLab
I used google to research coding issues
I used Saim Gülay (saimgulay): Unity-URP-PlanarMirrorReflection for the mirrors
AI disclosure: I follow Steam's AI rules https://store.steampowered.com/news/group/4145017/view/3862463747997849618
Only to build tools to help me with my creative works, nothing player facing.
How many people worked on the game?1



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