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A jam submission

MirrorMoverView game page

The heart can't trust what the eyes can't see.
Submitted by DemoDisks — 38 minutes, 59 seconds before the deadline
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MirrorMover's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#12342.4273.600
Theme#12852.5623.800
Audio#13332.1573.200
Overall#13732.2923.400
Gameplay#13752.1573.200
Visuals#14262.2923.400
Enjoyment#14342.1573.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is about a distrust of things that have no reflection. Normal things should have a reflection (a dual, or a second), things without reflections should be distrusted.

What code and assets did you not make from scratch during the jam (if any)?
I used the Unity FPS example game.
I used Low Poly Living Room Pack by PolynestLab
I used google to research coding issues
I used Saim Gülay (saimgulay): Unity-URP-PlanarMirrorReflection for the mirrors
AI disclosure: I follow Steam's AI rules https://store.steampowered.com/news/group/4145017/view/3862463747997849618
Only to build tools to help me with my creative works, nothing player facing.

How many people worked on the game?
1

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Comments

Submitted

Unfortunately could not figure out how to get through the room with the books? Seemed an interesting concept however!

Developer

You have to look at the book 🫣 (sorry I forgot to add a reticle) 

Submitted

Really like the idea. Rated your game.