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Ross

18
Posts
1
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5
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9
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A member registered Feb 03, 2018 · View creator page →

Creator of

Recent community posts

I know what you mean! So many more keys we could use. Great idea, I’ll look into coyote time


Thank you for playing and feedback

Thank you for your feedback! That was the aim, to make players think about things we often find in games 

Thanks for playing! Happy someone was caught out by that then 

Disaster! Ran out of time for anything after the doors. I don’t think I changed the camera settings from default so can definitely look at it. 

Thanks for playing!

Good luck! I can give you a hint if you really need to find it 

Did you find the other secret area? 👀

Thank you for your feedback. I may continue the concept and will definitely be fixing the rubbish and basic movement controller. I’d planned to add a level later where there were loads of lava pits and coins to dodge

Definitely agree! Found it difficult in limited time to make a better controller. Thanks for your feedback

Thank you for playing! More game after the quit button would have been so funny

Excellent and fun little game with a great concept. The hexagons look lovely!

So sorry it made you feel motion sick. Those kind of settings can definitely be added if I were to continue the project. Thanks for playing m

Definitely understand! I think the grounded detection could use some refining, thanks for playing!

Thank you !!

What a great looking game

Really liked the concept - took me a little while to get past the first screen but I was also not reading XD mechanic is cool, but some music turn down ability would be appreciated. Good stuff

List of known bugs and issues:

  • Small narration text
  • Interactable task is not clear and there is no visual or audio feedback apart from a text change
  • Final crystal clear text disappears quickly
  • Unclear how to leave game
  • Ugly menu screen
  • Only one house is of the new style of model
  • River does not look like water
  • Spirits are difficult to follow if you don't know their path
  • What to do is not always clear