This was fun to have expectation being subverted like that. And Surprisingly i liked the movement with TFGH and made me think about the benefit of having more space on the left. But the movement itself felt a bit clunky. It could’ve used some acceleration or coyote Time for jumping, especially for the parkour section.
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How does the game fit the theme?
Concept aims to goes against the trusted and unspoken rules of video games. Meaning you may trust no one, including yourself.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
Comments
Really nice job. The concept is fun. Made me do some extra gymnastics to get used to the mechanics. I love how I have to fight my natural curiosity to progress, but I still don't get punished by actually being curious and checking what's behind the waterfall :)
Cheers
Cool concept! I walked away to check on something, came back and used wasd, straight back to the checkpoint lol
Can't believe I made the minecraft parkour and there was no secret >:(
Fun game! As others have already stated, the controls are weird. I think you could definitely make the fov a bit bigger, I constantly felt as if I couldn't see anything. The players movement is a bit too fast too I think, it was really hard to finish but I managed!!
I love the concept although I think the controller need some more tweaking as it feels too floaty for me. I know you wanted players to avoid tropes but coins are just way to enticing to leave uncollected. But in all seriousness, I would love to see this as a full fledged game!
The jump felt a bit clunky, which made it impossible for me to finish the game. But good idea in general and impressive that this was done by only one person.
Cool idea pretty short can see this getting expanded, but personally it was hard to play and caused a bit of motion sickness an FOV slider would really help it imo. Nice job though.





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