Really fun!! You did a great job with the animation and sounds, and the menu and game page are so charming too! I think it'd be great if the time count was part of the hud
Arroz
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Really cozy game despite the setting, loved exploring through the snow, but I missed something because the story wasn't progressing after I gave people what they asked for. I tried a lot to find the key to the box or something north-east as the kid said but only found the hunter's arrow. I think it may be a bit unclear what to do after that.
The art is adorable, really, you guys did a great job! The only nitpicking I have is to try to have all assets share the same resolution across the entire game. I think the text can pass, maybe, but the menu should absolutely have the UI elements with pixel sizes consistent with the rest of the art, it'll make justice to the great assets you made!! Congrats!
I got very eerie vibes on this one with the pale art, the echoed call sound effect and the stuff disappearing. Good job on that front! Only thing about the visual part is that I'd change the text on the pause menu, it's hard to read it like that, unfortunately rotating pixel art is always a pain.
You were at least partially inspired by dark echo, I believe? I think the fact that it's an open world game makes it very hard to get lost very quickly, and although that's part of the vibe, it's important for us to be able to find our way back. Maybe you could guide the player by using some landmarks or paths (you'll still need to find and talk to the people to figure out which direction to go, maybe the paths appear and stay there once someone told you so, like now you know it's there), or maybe you could send the player back to the previous person/checkpoint in some way like in Zelda Lost Woods!
We are monochrome-game buddies! Loved the visuals and also got strong P.T. vibes, you guys did a great job at making us feel disoriented walking through the house and asking ourselves "who is sarah? who is angela?", it made me kinda sad instead of scared tho. Liked the time puzzle and the knife one, but didn't get the button, I just pressed a random one on my second attempt, where was the hint?
oh this was WILD. Really liked the visuals and the narrative, it specially close home to me because I used to struggle a lot with social anxiety, and that thing of making up monsters and running away from everything is sooo real. I hope you need don't deal with that, and if you, know that things get better!
Besides what other people have said, II'd also shorten the transition screen's time by half. Also, I don't know if it was purposeful to make the dinner tables so big (and make us feel small), but if it was not, it's good practice to keep a scale checker the size of your player in every 3D project you make.
Congrats!
I tried playing it a couple of times, but I don't think I understood it well :/ is choosing an employee at a company that has a "no-do-gooder" just a gamble? If it's not, maybe the tutorial could be improved a little bit to help us understand the dynamic. Also, I think you could go with names simpler than "do-gooder" and "no-do-gooder" because they can get quite confusing and are a little weird to say in general, even with the humorous intention. Your game page is super cute, tho, props to the artist! And also cool approach to the theme ;)
I can't believe I immediately trusted jerry in a jam themed "trust no one". I liked the ideia, I believe it could scale up to having different manuals and having to find the one you can trust with that specific task, such as one for computers, one for physical stuff... Could be very overwhelming and fun! Unfortunately I got stuck on the one where we flick the switches because I couldn't get the led sequence to replay after I went in to check the manual again.
Oh also liked the art! Works very well
Definitely got a weird feeling playing this.
Strong little nightmares vibes, got really scared! Unfortunately I didn't manage to complete the chess puzzle because I didn't undertsand how to make the top parts connect properly. I think on your next games, if you make another npc that follows you, you could program it to stop walking if its within a certain distance of the player, he would get in front of me in the puzzle and make it even harder.
Can't believe I made the minecraft parkour and there was no secret >:(
Fun game! As others have already stated, the controls are weird. I think you could definitely make the fov a bit bigger, I constantly felt as if I couldn't see anything. The players movement is a bit too fast too I think, it was really hard to finish but I managed!!
The character is really cute! I really like the idea of having to reveal secret things in the map, but I think it should be something you use ocassionally, like a special ability, otherwise it's just an average platformer but with the mouse. I think making the player immediately die and go back is a little bit too frustrating too when you can't reealy predict what will happen, but for some games, that's the idea, depends on what you intended! Overall cool game, cute art ;)
The art in this is soo good, and the VA did a great job too!
On the other comment there was a complaint about the lack of music, and although i also didn't get the optional music, I found that the menu vinil was enough, the music is good, just maybe a bit too happy compared to the lore.
I played three runs (apparently I'm really bad at spotting mistakes, let two assassins in) but got a little confused on the third one, I got the ending with a photo on the wall (did someone die? why? is this one ending or did I lose?)
Overall, really great work! Loved the characters and the gameplay was well explained.

