oh this was WILD. Really liked the visuals and the narrative, it specially close home to me because I used to struggle a lot with social anxiety, and that thing of making up monsters and running away from everything is sooo real. I hope you need don't deal with that, and if you, know that things get better!
Besides what other people have said, II'd also shorten the transition screen's time by half. Also, I don't know if it was purposeful to make the dinner tables so big (and make us feel small), but if it was not, it's good practice to keep a scale checker the size of your player in every 3D project you make.
Congrats!
Viewing post in Love Me Not jam comments
Love the critique!! Yeahh, the scale was something I had fight with quite a bit and just settle w what worked best. And the transition scene is as long because I thought it'd play into the atmosphere and mysteriousness, guess it just became a bit of a slag tho.
Also thanks for checking in!! But thankfully I'm NOT suffering from any severe conditions, it's just I somehow know how to present stories in a decent manner ; P