Love me a good prisonners dilemna.
Neat looking game, got to the pearly gate on first try. The prisonners dilemna is always a nice concept to dance around but It can really get stuck upon itself when it's too deterministic. Here, I think it never reaches its full potential.
It's fairly easy to max relationship with every single demon by loosing a few coins on their first rounds. Then it's smooth sailing until the end by spamming "Share" every turn. Relationship stay maxed out, coins keep pouring in and everyone is happy, but it's a death sentence for excitement. I feel like having more varied encounters with more defined character would make the game a lot more enjoyable, like a demon that would betray even at high relationship. It would vary gameplay and make first encounter more of a gamble.
The same goes for items, their effects are varied and interesting, it's avery great touch. But they're so cheap that it's trivial to get yourself a full arsenal before midgame. It's a shame as it's the most interesting part of the game, you have some really neat ideas going there.
Still, solid entry, great interpretation of the theme. It just need some balancing.