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Compromised Anatomy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #1 | 4.083 | 4.083 |
| Presentation & Enjoyment | #4 | 3.583 | 3.583 |
| Overall | #6 | 3.483 | 3.483 |
| Art & Gameplay | #6 | 3.583 | 3.583 |
| Sound/Music | #9 | 3.167 | 3.167 |
| Use of theme | #19 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Wow, this is so well done, the effects are really cool and the art-style is amazing, I didn't expect there to be 4 extra races, I though "oh, so cool there are zombies" and then I found out what else awaits. Really good game, Good job!
Thanks! Glad you liked it! <3
I have to say, four races was a bit overambitious. Drawing the character sprites took probably near half of my time... :D
But at least I ended up with this ominous file called bodyparts.png :)
cool to see "behind the scenes", I can imagine it took a while, they are really well done, I also liked the transition effect between sprites.
Interesting game. Unique concept for health.
Thanks! <3
I didn't want her getting hurt. Better to get accepted by the Zombies and live happily ever after among them xD
It's a great concept! I would love to see it reused in some bigger project.
This is an amazing game! I love the art style and the gameplay. It also seems like the programming for stage generation is pretty complex, which is impressive given the highly limited time frame. Great work, this has to be one of my favorites!
Thanks! <3
The very first thing I wanted to try was procedural generation, and it really was the right call.
Compared to properly done procedural generation these levels are probably really simple but it manages to create the illusion of complexity. Especially after the fog conceals most of the level :)
Thoroughly enjoyed playing this one! What a wild concept tempered into something clean and concise.
Thank you! :)
I wanted to make kind of an inventory management game, but in the other game I'm currently developing I've gotten so used to treating Afflictions as items so the body became the inventory :D
Wow, what a game! I really felt the prerequisite on this one. I also love the concept of the game, nice. Good job! ^^
Thanks! And glad to hear the fog landed well <3
Really had surprising amount of trouble making that fog look decent :D
Really enjoyed this! The idea is super interesting and the game feels really fun to play. The atmosphere and mechanics fit together nicely. Great job! :)
Thanks! <3
Very happy to hear that!
Once again, I spent way too much of the jam just drawing pixelart so I'm glad I managed to make the game fun :)
A very cool idea! It does seem to be hurt a bit by - basically having the ability to just rush through - but then again that can be said of a lot of dungeon crawler like games, including Catacslysm DDA - so I won't hold it against itself much, I really like the mutations too! Reminds me of the face in doom!
Thanks! :)
Yeah, I really didn't have time to balance the difficulty.
But tbh, I do think that you can hold it against it. I spent way too much time on coming up with cool mechanics and abilities, instead of problems that would force the player to interact with those mechanics :D
Game was good probably the most interesting idea in the gamejam
Thanks! Glad you liked it! :)