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Look, you're an idea guy. I like that. Some of those ideas resemble my own. Just the first on the top - an RPG where you start powerful and have to deconstruct your character... 

Now, the real works is to build a consistent product from that. The first idea is neither cheap nor very rare either, but what is great is making it work by combining it with entire design process that creates a consistent project.

The story, the mechanics, the graphics, all has to be creating an experience and/or make a point that works together.

And then when you actually implement it, you can't just ask your agents to magically solve all problems including design all the details of the game. They can't do that well. 

This is the hard truth honestly - we are not yet at the point where you can just have a one sentence idea and the computer will take care of the rest. Maybe fortunately, to be honest. And when we get there, there will be millions of people taking advantage of that, so you will never gain money or fame just by having one sentence ideas.