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(+1)

This is a really cool concept! It took a second for me to realize that the way you choose to view each memory influences the physics engine, but once I realized I actually really liked it!

For such a short dev time, this is super impressive! (Writing everything from scratch and all the dialogue options) ❤️

One aspect I believe could be improved is the audio. The soundtrack was a little repetitive. Realistically, for a game with a playtime of 3 minutes, this isn’t much of a concern, though.

I definitely need to play more and find the different endings!

(+1)

Thank you for the kind words about the scratch work, if I would have picked anything other than HTML I would not have made the clock. I am glad the memory and physics connection clicked for you.

You are totally right about the audio. It was a last minute addition and barely made it into the build. I was aiming for a Castlevania or Ghouls and Ghosts vibe, but I think I accidentally ended up somewhere between Bubble Bobble and Marble Madness. 

Hope you have fun finding those other endings!