Hello, I came across your post and I’m interested in the paid Level Designer/Playtester position.
I’m a game developer with a strong focus on game design, gameplay mechanics, level design, puzzle systems, and player experience. I’m particularly interested in designing levels around enemy behavior and environmental interactions, so the Dragon Egg mechanic and the idea of making players manipulate enemy positioning really caught my attention.
I’d be interested in working directly with your custom editor to create and playtest campaign levels and boss arenas, making sure the puzzles are challenging, readable, and fair to the player.
I’d be happy to discuss the project, your expected level scope, and your preferred payment structure. I can also provide relevant examples of my previous game-design work.
Discord: sammy_xr