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(+1)

It’s really unsettling not knowing who’s going to be next. I ended up hiding in a corner and playing completely defensively, and I managed to beat it. Maybe it would be cool if the game forced you to move around the room to collect things, for example. That could create a lot more tension!

I really enjoyed it, though. The sounds and graphics are great too!

(+1)

Now that you mention it, giving the player a reason to move would have added another dimension to the game. Thanks for the feedback.