Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

For what it's worth, I did find the concept of "no strict turn order, initiative transferred by actions" rather interesting; it allows for trying to manipulate turn order by buffs or choosing targets. And hey, it kinda fits the "gambling addict" optional challenge too!

(+1)

Thank you. I liked how this turned out, I think it did make the combats more dynamic