The whole idea of exploring player characters instead of (just, mere) enviroment isn't really a new one, but is a solid one. It work if, as in tis adventure, one can "pop in and out" of the metaphore. It's not my favourite game style, but i have to admit i'd love to play this game. It could have been even darker and lyncher, but i can also appreciate a good comprimise. That's a solid work with a daring pitch -respect.