Great pitch (cthulhu pirates!) but lack some finish effort. It need a little more detail on the KuKul and a lot more detail on what pc can get form this mess ("save the world" is still something, but we must know HOW Kukul would fucke the whole thing up if unmatched). So good vibes, good potential, underachieving last mile. Hell of a pitch nontheless. You can learn how to finish a good adventure, but you don't learn how to start. And the author knows how to start.