I intentionally capped my session at about five to ten minutes so I could cover more jam entries and get useful feedback to more devs. I played on Windows 11 using Chrome, and that opening window still matters because it is where most players judge the controls, presentation, and immediate hook.
The sprites and animations are very cute, probably my favorite part, and the little conversation with Go was funny. The Godot intro was cute the first time, but after restarting several times it started getting annoying fast. I also noticed an automatic setting in the bottom-right corner but could not figure out how to enable it, so that needs a clearer button state or label.
Combat felt janky and possibly buggy. I could not tell whether I had separate long-range and short-range sword attacks or whether the same attack was behaving inconsistently, and the controls never made that distinction clear. The attacks also need more feedback, even a simple swish or impact sound would make them feel much more tactile. The possession hook is fun and the art has real charm, but the combat needs a clearer tutorial and the hook isn’t felt by the gameplay itself, more responsive feedback, and a general cleanup pass.
Thanks for trying my game btw!