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For the opening hour, I’d track the exact first stall: can a new player identify the first tame target and the next fungus task without a prompt? That makes “wandered” actionable. For touch, test riding with one thumb while the camera is moving—if both compete, a short remappable swipe/hold tutorial could prevent the first ride from feeling slippery.

Thank you for the suggestions! I’ve added a journal system with missions, item tracking, and waypoints to guide players through those early tasks. For the controls, I built something similar to PUBG; it's functional right now, though it will take a bit more time to fully tune up.