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I intentionally kept this pass to about five to ten minutes so I could reach more jam entries and give more developers feedback. That opening window is still important because players need to understand the game, its identity, and why they should keep going.

The music makes a great first impression. I love a good giant braaam and some dramatic taikos, and the selection immediately gives the game scale and atmosphere. The artwork is solid, the goal is presented well, and the game played smoothly during my session.

Hear me out, though. I know it is a roguelite, but it could still use more onboarding or a brief explanation of its systems and immediate priorities. It is 2026, everyone is busy, distracted, and probably looking at three other screens, so helping players understand the first few decisions is not a bad thing. More importantly, I am not yet seeing the central hook that separates Forgotten Planet from other turn-based roguelites. The art is good, the music is good, and the fundamentals work, but both the itch page and opening need to tell me what this game does that I cannot get somewhere else.

If you have two minutes before the next planet gets forgotten, land on BEAT BAES and trade me some field notes.

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