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A fun concept! I liked how going through the levels got more and more active each time, like first you're just walking left and right, then you have a room with two floors, then it's a city you're jumping around in, a nice way to have the levels increase in complexity without just making it impossible where's waldo type stuff. The audio could've used a bit of work; the music doesn't loop, the buzzer on preparing to press a button gives more of a fail sound than anything, the walking sounds cut off a bit weirdly, and there's notably no sound for jumping which feels odd? Regardless though, a pretty cute take on the theme! nice work