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(+1)

Would be nice if I could force the round to start since I'm solo/the server leader.

Text goes off screen when typing long messages in the text box. And I think, text box conflicts with the game style since there's barely time to write a few words between rounds.

Minigames range from ez to too little time or difficulty jump. No one likes slide puzzles. The mouse only control is ok I guess, never played the DS warioware so idk how it compares in ease of understanding the controls for a given minigame.

(+1)

Appreciate the feedback! Do you think it'd be better with chat available at all times, or would you just get rid of it entirely?

I mean, it's a hard design problem to solve. Assuming you don't want to force use of voice chat, text is the usual go to for multiplayer games. Some ideas I had were to slide open the chat right after a minigame so there's more time, maybe text from the chat scrolls onto the other people still in the minigame like NicoNico and it becomes a funny distraction. While that's happening(when you're done but others are not), you can see what the other players are doing in a big collage or some such. Besides that, you could leverage the mouse primary gameplay and instead of chat use freehand drawing to communicate and still do the previous things I mentioned.

Since the minigames are so short, one way to give more time for typing is to chain several minigames at once, so those who finish fastest have more downtime waiting for the slow guys.

Though, now that I think about it party game collections like Jackbox don't have chat I think, so it could work fine like that too. I'm sure one of these options will jump out as correct depending on what you envision the final experience to be.

Those are some good ideas. Thanks for taking the time to share them!