I enjoy a long buildup, the different sections could definitely be used in a game to add intensity depending on what's happening, or as you get deeper in this case. And for that, the individual sections may play for as long as needed, and if they set the right mood (I think they do) and adds to the atmosphere to the game, they're doing their job well! But for the sake of listening experience in a released OST, being a little shorter probably wouldn't hurt though, no. :) Also I really like the drums!
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TranslucentMachine - Where the sun can't reach us's itch.io pageRate this soundtrack
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Description
Composed for an imagined underwater horror/exploration game: a city is swallowed when an iceberg collapse turns a mountain valley into a lake. The protagonist, away when it happened, returns believing his family may still be alive in a bunker beneath the flooded town, and dives down to find them.
Cover art includes a scuba diver vector by ahmed md kawsar via Vecteezy.
Entire project was recorded, mixed, mastered on Bitwig (Linux) with only stock plugins.
Theme
How does it fit the theme?
The track follows that descent, starting sparse and tense at the surface, growing heavier and more dissonant the deeper it goes, which i think fits my own theme and the text theme "songs of a forgotten world" nicely.
Link(s) of the submission on streaming services
https://soundcloud.com/translucentmachine/where-the-sun-cant-reach-us
Number of tracks1
Genre
Soundtrack use permission

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