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A jam submission

Where is my cow?View game page

This game was made for the Nokia 3310 Jam 8
Submitted by DavNetics — 18 hours, 2 minutes before the deadline
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Where is my cow?'s itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#382.6472.733
Overall#442.0872.156
Quality#451.8721.933
Innovation#461.7431.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The overly generous hitboxes on the trees made me question whether this cow was worth finding.

Developer

The cow is definitely worth it, but those hitboxes certainly weren't! I've just released the v1.1 update that completely fixes the colliders to perfectly match the sprites. Hope you get a chance to try the much fairer version. Thanks for playing!

Submitted

I really LOVE the music! I wish it didn't start over from the beginning every time. The hitboxes are larger than the sprites.

Developer

Thanks for playing and for the compliment on the music! I've just pushed a major v1.1 update that finally fixes those oversized hitboxes so it plays perfectly fair now. (I'll definitely look into making the audio persist between scene reloads for the next jam!)

Submitted(+1)

A good auto-runner! The fact that the hitboxes are larger than the sprites makes the game quite difficult, but congratulations on finishing and submitting it!

Developer(+1)

Thanks for playing! You're completely right about the hitboxes. I've just uploaded a new v1.1 build that fixes the sprite scaling, so the hitboxes are now accurate to the pixel. Hope you get a chance to try the fairer version! Congrats on your game too!

Submitted

I like the idea of a simple, straightforward game because, personally, for this type of jam, I prefer games that could realistically run on an actual Nokia 3310 rather than just a 2D game scaled down to 84x48. That said, the execution has a few weak spots you should look into, and hopefully you can address them in your next jam:

First off, the visuals flicker heavily whenever there is movement, most likely due to a downscaling shader applied over textures that aren't scaled by integer multiples, which ends up looking quite jarring. As for the gameplay, the obstacle hitboxes are way too large, and I constantly found myself dying on jumps that visually seemed fine. I’d also suggest adding some visual feedback upon dying to improve clarity.

All that being said, it’s a complete game, and I truly appreciate the effort that goes into delivering a finished project, as that's never easy.

Developer

Thank you for the detailed feedback! You hit the nail on the head regarding the rendering issues. I've just pushed a major update (v1.1) that overhauls the camera to true 1:1 rendering, eliminating the flickering and fixing those massive hitboxes. Thanks for playing!

Submitted

A nice little game, but I found it extremely difficult.

Developer

Thanks for trying it out! The extreme difficulty was actually due to a nasty bug where the hitboxes were much larger than the visuals. I've just updated the game to v1.1 to fix this, so it is much more balanced and fair now.

Submitted

Neat little auto-runner! The graphics are nice between the sky, the ground, and the obstacles you have to avoid. The flickering was a bit distracting, though that might partially be an issue on Unity's end. Not sure how much it fits the Nokia audio capabilities, but the music is really cool too!

Developer

Thanks for the kind words about the graphics and music! The flickering was indeed a rendering issue fighting against the low resolution. I've just uploaded a v1.1 patch with a completely rebuilt pixel-perfect camera setup that smooths it all out. Thanks for playing!

Submitted

Good music, fun idea. Unfortunately I found the game to be fairly frustrating. But good job on putting something together in such a short time span!

Developer

Thanks for playing! The frustration was definitely justified—the hitboxes were broken in the original upload. I've just published the v1.1 update that fixes the physics and scaling, making it a much smoother experience!

Submitted

As others mentioned, hitboxes should never be larger than the sprites, otherwise it feels unfair to lose. It is even better to make them smaller than the sprites, although that might be a bit difficult for this game jam. The game also does not fit to the frame on the page, so you should try to play a bit with its size in the itch.io project settings.

There is one bug I randomly found: somehow the audio played twice over itself. Unfortunately, I don't know how it happened. It seems there is nothing else bugged in the game.

Gameplay-wise I really liked how when the player loses, the level just immediately starts over again. However, I did not find any way to exit the level. It might look like it doesn't matter, since you have to beat the level to progress, but its niceer to have more control over the game as a player.

Last thing: the sprites have "flickering" pixels when they move. That is of course alright with the game jam rules, but it doesn't look pleasant. I believe that in Unity you can set something like "Fix sprite renderer to the grid" in the settings of a pixel perfect camera, so that could help.

I almost forgot about the music, which I really liked.

Good job on making a functional game. It might have some flaws, but it's nothing that can't be improved.

Developer

Thank you for the incredibly thorough feedback! I've just uploaded a major update (v1.1) addressing almost everything you mentioned. The hitboxes are fixed, the double audio bug is gone, the itch.io frame is resized, the flickering is smoothed out, AND I added an Escape button to return to the menu! Glad you enjoyed the music

Submitted

Nice game, but you need to fix the hitboxes. They are way too big and I was dying for touching the air. I got used a little to the invisible hitboxes and manage to get to level 2, but it was frustrating to jump knowing you are clear to land and die mid air. But the game is cool, it just needs a little more attention to hitboxes and it will be playable in no time

Developer

Thanks for playing! Dying to thin air was definitely the worst part of the first build. I've just patched the game (v1.1)—the hitboxes are now perfectly aligned with the sprites. Thanks for toughing it out to level 2 despite the bugs!

Submitted(+1)

It's nice that you listen to the players feedback and worked on fixing your game. I could feel the improvement on this updated version. I manage to finish level 3, but I don't know if there is a bug, or what, but I can't get to level 4. Either level 4 is not ready yet, or it won't unlock for me. I finished level 3 two times already and nothing. 
And, I think the hitboxes are still a bit too large. I've added a screenshot from level 3 where I died, even though I didn't touch the cactus there. 
But yeah, congrats on the update, it's a huge improvement. And keep on the good work
 

Developer

Thanks for letting me know! The previous upload must have bugged out somehow. I just uploaded a fresh build, could you do a hard refresh (Ctrl + F5) and check it now? Level 4 should definitely be there (attaching a pic to prove it exists! :D)

Submitted

Unfortunately, I never found my cow - I looked many times in level 4