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This is a creative concept for a platformer. Like that being in the red areas for too long slows you down and the other version of you following your exact path. These mechanics make the puzzle aspect of this more creative and free flowing then most platformers. I did run into a few bugs such as buttons not working and getting trapped in the settings menu (no way to get out as far as I could tell). Some of the upgrade and relic information also felt unclear. Overall though I had fun, movement felt good and playing better felt rewarding. I like this project.