I enjoyed this puzzle game!
The environment was very envolving and made feel an added tension. I would recommend setting a small puzzle tutorial, what about you go to the house first with smaller tutorial rooms until you find the hidden one behind a crack.
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The Madmans Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #123 | 3.677 | 3.677 |
| Audio | #153 | 3.645 | 3.645 |
| Overall | #168 | 3.661 | 3.661 |
| Visuals | #174 | 4.161 | 4.161 |
| Enjoyment | #226 | 3.645 | 3.645 |
| Innovation | #267 | 3.419 | 3.419 |
| Theme | #609 | 3.419 | 3.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is built around the idea of “Trust No One.” You investigate the disappearance of a local madman obsessed with conspiracy theories, slowly uncovering evidence that suggests he may have been right all along. The player is forced to question what is paranoia, what is real, and who can actually be trusted.
What code and assets did you not make from scratch during the jam (if any)?
We reused some of our own pre-existing systems and assets from previous projects, including the main menu and settings, the Player Controller, the Player Interaction System, and a small selection of 3D models and sound effects.
All reused assets were originally created by our team.
How many people worked on the game?3





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