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(1 edit) (+1)

* music and atmosphere are lovely. the piano theme is a bit repetitive

* controls took a lot of getting used to. rebindable keys would be a nice feature. i would much prefer wasd movement, f/e to confirm/interact, and esc where X is currently mapped. if you get around to implementing this in the future i think it would have ironed out a lot of the initial confusion for me as a player

* player character walking animation feels a bit stiff and the loud footsteps are not synced with the walking animation

* i frequently had to start over because i kept accidentally opening the pause menu while trying to navigate the character panel and stupidly navigating to return to menu, ending the game. this was just my poor knowledge of the controls but this ties into my general confusion about the controls.

* trying to equip a weapon from the inventory panel (use/discard) - use doesn't equip it. i can only equip the stick in the status/equipment panel, don't know if that's intentional.

* the UI sounds being musical notes made them blend into the music a little too much for my taste, i feel like something more percussive would make the UI nav sounds stand out better

* the fortified town of Bisita is pure comfy soul. i love the animals, the dialogues, the atmosphere and little details. no music in the town? as i explore (learned to run and that makes traversal much more pleasant) - i realize how vast the settlement really is. while i adore the detail and expanse of Bisita, some kind of map, mini or otherwise, would make it feel a little less sprawling. perhaps this is something i've yet to find? 

* nice to see mosca back again and her name changing sequence was wonderful. typo in her dialogue: "inthe fortress"

* in micaela's sell menu, i couldn't navigate to slots other than consumables to sell them.

* combat feels a bit sluggish and repetitive after fighting through the dungeon. slayed the pseudoscorpion Q with a little health remaining and grabbed Katrina's sword.

* level up menu felt weird. key instructions would help here. pressing z over any attribute button didn't seem to do anything. closing and reopening the panel allowed me to add attribute points. could not X out of this menu either.

* found osheen the vampire and got his quest. the quest showed up in the journal, but there were problems with the UI nav. first, all journal entries were selected; so i closed and reopened journal panel. now i couldn't select any journal entry at all. 

* made it back out to bisita. talked to hawk and sent him off. talked to micaela; journal not updated and the UI issues with journal menu persisted.

* wanted to meet the soldier/monk? at the winecellar - how do i know when it's afternoon?

overall an extremely charming and thoughtfully made adventure. i will gladly spend more time with this in the future. god bless you

(+1)

Thank you trying out the game, and for the very detailed feedback.

Tutorials are my greatest weakness right now, and I think the only solution will be to add button prompts to all menus. I've actually already made a map this week because you are not the first person to bring that up.

The journal is indeed totally broken.

You can't equip weapons from the inventory, only from the stats / equipment screen so that was't a bug either.

If you want to know how to continue: Katrina should've said to visit Mosca after sending the letter, and then she gives you another quest, and upon finishing that one the sun will set and Modest will be waiting for you behind the chapel.

Nevertheless, it's crucial for me to know if people are getting lost so I earnestly thank your for the feedback.

Thanks again for playing.