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Thank you so much for listening and for leaving such a thoughtful comment! I love hearing ideas of how others hear my music and ideas for how to improve. I think that you are totally right that the energy does get a little too high for the more casual gameplay I was envisioning. I think my intention was to capture the populated city-like bustling that you might expect from a capital city and the melody with a more soaring quality would balance out the calm and collected nature of Emberhen. It's good to hear where that did and did not work. The 4:34 section was actually written first to try and capture the intensity of the volcano and how its energy is harnessed for the city. I almost took it out but thought maybe it could offer more variation into the different components I imagined for the city, like a big factory-works center. I do agree that the intensity is more in-line with combat than exploration probably. Thank you again for sharing your thoughts!