Hi Classical Frog. I played Hopfall 0.6.2 in the browser through the first battle and the first successful tame.
The pixel-art marsh establishes the mood immediately, and the large Start Battle button made the first decision clear. The reward-to-taming sequence also works as a compact teaching loop: I understood why the Taming Fly mattered as soon as the weakened frog became available.
My main friction was the first taming interaction. After selecting the fly, I hesitated between dragging from the inventory, clicking the frog, and holding on the target. The separate messages about dragging, selecting a target, and holding/releasing describe the pieces, but not quite the order. Three short numbered prompts, plus a visible target marker on the timing bar, would make that first capture much easier to learn without removing the skill check.
If you are still doing feedback-for-feedback, I would value the same kind of blunt first-time-player notes on Signal Bridge. I am its creator. It is a free Korean-English culture RPG for adults, playable in a mobile or desktop browser with no account or installation. The question I most need answered is whether the first two encounters feel like a game or a language quiz.
Signal Bridge: https://signalbridgestudio.itch.io/signal-bridge?utm_source=itch_forum&utm_mediu...