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Super stripped down rule set, but a beginner group is better off without too many rules anyway, though I think an experienced player would still need to be on hand to show them the ropes. I like how some skills are shared and some skills are wildly idiosyncratic. I'm not sure what I think about the roll results chart. Including success on a very low roll is an interesting choice that works well with the dice mechanic, but my sense of aesthetics likes results a little cleaner than that. I'd have to get a chance to play with it before I make up my mind.