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(+2)

This is really great stuff! Just gonna drop all my feedback and notes from playtesting:

  • The art is really incredible! The spritework is so cute, with a very fitting color palette that really sells the whole experience. Great use of color to show different depths of water.
  • Music is really fire and I like the effects used and how it layers and changes depending on where you are.
  • Obviously, there's no tutorial which would be nice but ofc this is a game jam, plus I figured it out without needing to read the description.
  • There is a collision bug when shooting fish which unfortunately is a bit annoying and hinders the experience for me a bit, as I have to shoot like 5 times and get super close to fish to kill them.
  • Not sure what the plates do, I'm assuming that is like unfinished or I just don't get it.
  • I like the cooking mechanics a lot, but I feel like the pacing of the cooking game loop is a bit slow, and could definitely be sped up or upgraded to be more efficient. Also maybe putting your food closer to the cooking gear would help to reduce walking back/forth.
  • I really enjoy the fishing gameplay despite the bug, and it is definitely the stronger of the two minigames. With a great use of the theme btw.
  • I would recommend adding more squash/stretch effect to the fish, with bubble particles, and maybe even some screen shake to add more juice. Also giving the player knockback when shooting would add a lot as well. Being able to hold down the mouse button to charge up shots that go farther would also be fun. The fish could get knocked back a little too before turning to meat.
  • I encountered a weird lil bug where my screen went black because I was about to die, but just barely reached the surface in time, and the audio seemed to just shut off until I went back to the island which I assume is a different scene or something.

Great work guys! Hope you had fun, and stay tuned for more game jams!

(+2)

Reading other comments I now realize plates in fact are needed, so thats good to know

(1 edit) (+2)

Thank you soo much for the feedback (really). I will try to replay to each section:

- The art is really amazing, Patoso is the goat;

- Same with the Music, Flávia/Lavanda! (She did the SFX too);

- We'll do the tutorial very soon once the jam is finished;

- This Collision bug of the fish, no one ever mentioned it, could you say how it occurs? (The fish + shooting system was made in the last day of the jam and we did not have enough time to test it sorry);

- You already saw what it was, its the "crafting table", but yes it is a bit confusing bcz we did not had enough time to create new sprites and to implement it in the code. But I am already  working on it;

- I feel that the placements are kinda bad , that's why the game have sprint and i buffed a little the player speed (but it still feels weird). I have no idea on how i would fix it without having to throw away The Crabkitchen and make it similar to overcooked;

- Thanks, we tryed to use the theme in the surface too but it would make the core loop really weird, we sticked with the "under pressure" only when the player is underwater.

-  Def will add some juicy in the game. Already added some bubbles particles (but i did not added to the fish, that is a really great idea, thx) and screen_shake code is already in the game, i just forgot to add it lol. Charging the arpoon could be fun and usefull, i'll try it later. You say like a death sprite/animation? Like a floating sprite of it dead? If so, i like the idea, if not, could you explain more? ;

- I already fixed this bug, just not in time of the jam, when i uploaded the game, i tested it and in the first run already got this bug ;-; .


If you have more questions/ideas, i'd be glad to reply/hear them <3

(1 edit) (+2)

This is great! Ok so I just replayed to record what I thought was a bug but now I realize is just the fish requiring 3 hits to kill. I thought my harpoons were just getting destroyed. So I would highly recommend looking up what squash/stretch is, which is what I meant rather than a death animation. I think if you add a slight scale up + scale down, plus flash the fish red or white, or even show a little damage number popup it will be juicier with better feedback for the player to know they are dealing damage to fish. Squashing and stretching can just be done thru code. Im not sure if a death animation would be necessary as the game is very cute and it could seem a little harsh.


This is my favorite game feel guide as it really shows so many great ways to add juicy feedback: https://deepnight.net/games/game-feel/

(2 edits) (+1)

Like i said, we'll def add more juice to the game once the jam is finished (some of it is already done in the engine btw).

Thank you for the reply and suggestions (really, thank you), the game you send is a true teacher of game feel, learned a bunch new things with it. <3