narrative focus is just... no.
i'm sick of people trying to justify horrible design choices by hiding them behind "this is my vision"
you want a narrative focus because narrative is easy. anyone can vomit out boring-ass story that you care about and no one else gives a shit about.
what's difficult is telling a story organically. designing a fun game and balancing and pacing it well.
anyone can spam stupid childish garbage dialog.
"narrative focus" is a dumb excuse for being bad at game design.