Had some laughs. Got randomly shot to death. Traveled back in time to save the library.
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Book of Memories's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Comedy | #5 | 2.889 | 2.889 |
| Graphics | #5 | 2.778 | 2.778 |
| Music | #5 | 2.778 | 2.778 |
| Overall | #6 | 2.556 | 2.556 |
| Gameplay | #6 | 2.444 | 2.444 |
| Story | #7 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey, nice job getting a game done in 6 hours!
There are some apparent quality issues due to the game's rushed development, like this:

And the battles are pretty same-y and don't provide any reward beyond removing an obstacle.
But aside from that, the game was pretty well-paced and straightforward.
Thanks for the entry!
The game is rather basic, but being made in only 6 hours does explain that. Kind of makes rating it a tad difficult since while not a lot has been changed, there really wasn't a lot of time to change anything. It is a short experience. Battlewise, the enemies being so weak and the party always being healed after each fight meant there was never a reason to use cure (as long as no one missed, you could just have everyone use the standard attack on a target and it'd be down in a turn). Also the TP bar was left on even though there was no TP attacks. Two levels sharing slime enemies is a bit of a bummer, as there were a couple more overworld default enemy sprites available. Every battle having the intense and ominous final boss theme is odd but it's a good theme so I can't complain. The environments looked good, again no complaint there. Being shot at when going above in the trenches was a surprise - I did get a game over from that lol. And I liked the joke about Harold's overdue library book. So yeah, not a lot here but I had an okay time.
Overall: 2- While it's a short RTP game that didn't completely grip me, it's impressive that you were able to crank this out in six hours! This is a weird one because I did review your game earlier and judged it on my honest experience, which was unfortunately cut short. As someone who also submitted an unplayable game a few Harold Jams ago and was able to sneak in a fixed version somehow, I feel like I should pay Human forward by giving you the luxury of a review of your entire game.
Gameplay: 2- Pretty standard RM fare. Untouched RTP combat with four party members feels a little unbalanced though. It's also not very deep and just boils down to spamming Attack, Spark and maybe Flame if you're feeling spicy. I'm also in the camp that Spark should be weaker than Attack with the benefit of hitting multiple enemies. There's also a few tiles and objects like the fallen soldiers that I can walk through.
Music: 2- RTP. That normal battle theme is doing a little too much!
Story: 2- I feel like my rating is a bit biased here because I haven't played much of your other jam games, which I assume most of the dialogue is referring back to. It's a neat idea that ties into the jam's theme; it's just a shame it's not doing much for me. I think it would have made for a stronger and tighter story if the worlds the party traveled back to nodded to your past games assuming you've been referencing them. It's also a little strange that the library seems completely untouched at the end of the game even though it's clearly burning earlier. It would have been neat if most of the library burned down but the flames didn't reach the back where the Book of Memories is stored, albeit that is a pinch cheesy. Some of the dialogue also reads awkwardly and could have used a second pass for grammar as well.
Graphics: 2- RTP.
Comedy: 3- A few good chuckles here and there.






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