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Resurrection has 'MISSING(health)' in description.

Are gold pots in the dungeon spawning after beating enemies or did I just not notice at first?

It could be nice if you could click on the dice by your character in the rolling phase so that it can 'unlock' the dice in case you missclick.

I saw an enemy that could change your lane on hit. It makes me wonder why there isn't an option to move lanes on your turn.

Just beat the game, it's pretty straight forward. Though, I did almost lose since I could not get my healing spell on the last floor until just in time. Clearly you're still working on things, but the dungeon portion needs something to do besides just walking around and taking fights. Also, it may be too easy, it always shows you the contents of adjacent rooms. I think making some rooms like forests unknown could add some spice.

Played a little more, I leveled up again and got new skills. But for some reason, I can still get a 'punch' dice despite all my loadout slots are filled. Now that I count, I see it's 5 slots, but it seems silly to force you to have a 1 in 6 chance to be screwed.

(+1)

Thank you for taking the time to try it out and give feedback, I appreciate that a lot.

I didn't get the item and equipment system finished in time so there's some things missing there. Gold chests show up after clearing a floor 100% and the 6th dice slot would be for equipment rather that abilities.

There are some abilities that can move your own party members positions currently on the Cleric and Arcanist classes, it's actually quite strong because it can cancel enemy attacks so I figured it's better as an ability rather than a standard action.

I think you're right about it needing more to do besides just fighting in the dungeons. At the moment the levels are just randomly generated but in the future, I'd like to make them by hand and maybe have more narrative events along the way.