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A jam submission

Dice DungeonView game page

A minimalistic dungeon crawler where each character is represented as a D6.
Submitted by Sloth — 1 day, 6 hours before the deadline
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Dice Dungeon's itch.io page

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Comments

Resurrection has 'MISSING(health)' in description.

Are gold pots in the dungeon spawning after beating enemies or did I just not notice at first?

It could be nice if you could click on the dice by your character in the rolling phase so that it can 'unlock' the dice in case you missclick.

I saw an enemy that could change your lane on hit. It makes me wonder why there isn't an option to move lanes on your turn.

Just beat the game, it's pretty straight forward. Though, I did almost lose since I could not get my healing spell on the last floor until just in time. Clearly you're still working on things, but the dungeon portion needs something to do besides just walking around and taking fights. Also, it may be too easy, it always shows you the contents of adjacent rooms. I think making some rooms like forests unknown could add some spice.

Played a little more, I leveled up again and got new skills. But for some reason, I can still get a 'punch' dice despite all my loadout slots are filled. Now that I count, I see it's 5 slots, but it seems silly to force you to have a 1 in 6 chance to be screwed.

Developer(+1)

Thank you for taking the time to try it out and give feedback, I appreciate that a lot.

I didn't get the item and equipment system finished in time so there's some things missing there. Gold chests show up after clearing a floor 100% and the 6th dice slot would be for equipment rather that abilities.

There are some abilities that can move your own party members positions currently on the Cleric and Arcanist classes, it's actually quite strong because it can cancel enemy attacks so I figured it's better as an ability rather than a standard action.

I think you're right about it needing more to do besides just fighting in the dungeons. At the moment the levels are just randomly generated but in the future, I'd like to make them by hand and maybe have more narrative events along the way.

walking on a tile with an item should activate it automatically, not require a double tap

amazing tilesets but player/enemies need work

map traversal feels good, i’d like menus to be more responsive and have parity with slide&dice, like choosing enemy/friend to use the cube on with numrow, buttons to be larger so you don’t have to hit them precisely

Developer(+1)

Thank you for playing it and giving feedback, I remember you also did for my previous project so I really appreciate it. Also thank you for the compliment about the tilesets, they're some of the art I actually made. I couldn't get my combat portraits done in time so I just went with place holder ones. 

I didn't even know Slice & Dice had that feature with the num pad since I usually play on a laptop without it but I'll check it out to see what you mean.

The dungeon map looks really nice and exploring it feels fun, that thumbnail was why I tried playing this. The dice rolling animations are also good. The UI is otherwise horrible, not sure where to begin but in general I think there's too much empty space so you could increase text/button size a lot, and the non-default font is sometimes hard to read. As for the combat, what's the point of the dice gimmick if you still have to click multiple times to use the abilities you roll? That's demanding as much effort as a normal RPG but with less control over your actions, just make your heroes autobattle and select targets automatically. The healing/shield abilities feel useless often, although I didn't play for very long.

Developer

Thank you for playing and giving feedback. I definitely agree about the UI especially for things like the training menu or main player menu, they're still very rough. Combat is based on a game called Slice & Dice but yeah I also get the feeling that the combat has quite a lot of steps involved to resolve the actions which could be annoying especially if there are a lot of fights. The autobattle suggestion is interesting and maybe I'll make it an option in the future, Etrian Odyssey allows this as an option as well.