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(+1)

Cool stuff attempting procedural detective stuff. I must admit, I did mostly use the two same clues in playing on all sizes of manor. The following of their paths through the place was quite hard, and partially aggravated by their testimonies being generated and not always feeling very human. I did focus on shoes and being lucky murderer was always in room with someone else who refused to acknowledge their existence :)

Play-through with more feedback:

(+1)

Oh wow, thanks a lot for  the video ! Always a joy to see someone interact with the game directly, it really highlight everything I've failed to convey. Your feedback regarding formating is most appreciated it's something that I've really struggled with. 

Guests refusing to acknowledge the murderer when they're in the same room is so easy that it feels like cheating. I'll definitely change that in the future when more clues comes into play.

Again, deepest thanks. Seeing you struggle with the game has been invaluable.