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MADAM LETALIS’S MANOR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #253 | 4.029 | 4.029 |
| Theme | #270 | 3.829 | 3.829 |
| Audio | #279 | 3.457 | 3.457 |
| Overall | #493 | 3.300 | 3.300 |
| Enjoyment | #809 | 3.000 | 3.000 |
| Innovation | #915 | 2.800 | 2.800 |
| Gameplay | #980 | 2.686 | 2.686 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Any character can be generated as the murderer
What code and assets did you not make from scratch during the jam (if any)?
The dialogue system framework
3rd party sounds
Tillable textures
How many people worked on the game?3
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Comments
I think the biggest criticism for me is that the map is definitely too big for exploring in the game, when much smaller one would have worked and probably made it a more cohesive vibe. I didn't find it weird that some of the characters had voiced dialogue, while others didn't (Maid even had dialogue that did speak her lines, so when Libby was speaking random sentences that didn't fit the written dialogue, it felt a bit weird). However despite it, I did enjoy that the characters were actually drawn for the game, a murder mystery is a very interesting thing to develop and especially a perfect fit for the game. Congratulations of making it, I enjoyed my time with it!
Pretty cool game! Its definitely very ambitious with a ton of items and also a lot of narrative, though I do feel like there's some parts that definitely needs a lot of polish. The artstyle is really unique and I love the mix of 2D and 3D, though I'm not a big fan of the wallpaper it feels a bit too rustic, but other than that, its awesome. The gameplay does need a bit of work though, I "kinda" found out who it is and (SPOILERS) I find the ending a bit confusing. I played the game a couple of times to get an idea on what would happen if I do x or if I do y and it seemed to be a bit disconnected in narrative. Some of the dialogues I can tell got put a lot of time into it but some didn't which is totally understandable for a game jam. Also, I softlocked myself accidently a couple of times through the items. I do feel like the item could just be something that the player hold in the inventory or something like that instead of something tangible, but again, completely understandable in a game jam setting. The audio is pretty fun and the eerie music is fitting! The voice acting for some of them are also really awesome! Overall, this was an interesting game with sooo much potential, I would've loved for you guys to polish it up even more post jam! Great work team!!
Oooooh, good job! Really like it. Hopefully you can do your own sounds and textures, and framework, next time too!
Oooooh, good job! Really like it. Hopefully you can do your own sounds and textures, and framework, next time too!
Love the art styling! As others have pointed out, it’s a really cool mix of 2D and 3D. I cracked up when I first discovered the alien, and the voice acting was well done!