Hi,
I played several runs and had a lot of fun experimenting with the game.
The music is well chosen. It’s calm enough that it doesn’t add extra stress while trying to memorize the combinations. The controls are intuitive, the minimalist UI works really well, and I especially liked the lockpicking mechanic as a satisfying change of pace.
It took me until my fifth run to beat my first Juggernaut, only to die to a door trap shortly afterwards. :D I think combat could be a little more forgiving when making a mistake. Dealing at least some damage for a partially correct answer might make failed attacks feel less punishing.
I’m still struggling to figure out a good build. There are a lot of options between skills, boons, items, etc., and I haven’t quite figured out how they work together yet. Maybe the differences and synergies between them could be communicated more clearly.
One small control suggestion: it would be nice if W/D also worked for navigating the item selection in the shop.
Overall, the game already feels very polished and complete. I didn’t encounter any bugs and had fun trying different approaches across my runs.