Thank you for playing, I appreciate the detailed feedback! Pleasantly surprised you'd played long enough to unlock the railgun :)
Bug reports are appreciated, I totally forgot about changing F1 in webgl build... Will investigate the rest. The 3x salary: 0 was indeed supposed to be a joke, and you can get penalized for destroying pick-up - eligible crystals, I'm assuming that's what happened here.
Adding hotkeys to HUD and auto-fire on weapon swap are both very good ideas, I guess I also should add more feedback to abilities, i.e. hacking drains a lot of energy so you probably couldn't use it because your energy bar wasn't almost full.
Not sure if I understood the part about crystals and stats correctly, are you suggesting having all crystals go into a common upgrade pool which raises the stat cap for every available weapon at the same time? I almost implemented that before uploading this demo, changed my mind at the last moment. Sounds like a much better system tbh.

