Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! To be honest, I wasn't sure if it would come off as immersive, so I'm glad you think it was :) Canticum came to me more and more as I wrote the music. There wasn't a sense of progression in the musical content, which is normally how I plan the story of a game. If I had the means to write more music, I would have sooner added more locations instead of lore tracks, like cutscenes, story moments, or a final series of songs that plays at the end of the game. Perhaps multiple endings with different tracks? The scope was a bit too broad. Maybe I'll finish it some day with bonus tracks ;)