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Hi! I’m Samuel, a developer interested in 2D gameplay programming and Unity/C# development. Your tactical RPG project caught my attention, especially the turn-based combat and event-driven architecture.

I’m particularly interested in working on character movement, grid positioning, combat systems, enemy AI, UI/HUD, save/load, and gameplay systems in Unity.

I noticed that a playable portfolio is required. I don’t currently have a public playable demo/itch.io portfolio to provide, so I completely understand if that makes me ineligible. However, if you’re open to considering someone based on their skills and ability to demonstrate their work directly, I’d be very interested in discussing the project.

I’m available remotely and would be happy to discuss the workflow, milestones, and technical requirements.