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Thank you so much for the playtest and kind words. This is the first time I have felt anywhere close to being Steam ready, so it is really enheartening to hear from others that it is getting closer ^_^ I have noted down your feedback on my task board. 

I just have a few followup questions:

How would you rate the challenge level currently? Did you beat the boss? Was it on the first try?

Was there a card combo that you particularly enjoyed/felt powerful?

You mentioned the auto end turn for example, are there any other QOL features from similar games that you thought were missing?

(+1)

How would you rate the challenge level currently? Did you beat the boss? Was it on the first try?

The game felt easy to me. I defeated the Boss first try and I went the difficult route with more battles. But then again I like these sort of games. This is the correct amount of difficulty for a demo in my opinion. My general opinions with demos is that they shouldnt be TOO difficult and atleast feel beatable by the players. I think this is right in the sweetspot. I would’nt change the difficulty.

Was there a card combo that you particularly enjoyed/felt powerful?

My favorite combo was double damage next card + get six armor. This was my strongest set up card.

I my run I mostly prioritized armor for this run atleast. In fact I let damage cards go in favor of armor cards. Worked out ok. Wouldn’t say it was OP. I was 1 hp and a few armor when the boss died. It was close. There is a marked lack of healing in the game.

You mentioned the auto end turn for example, are there any other QOL features from similar games that you thought were missing?

In the battle screen Most of what you would expect was present. The cards were readable. stats were hoverable and so on. Could see what enemy wanted to do. If I think of anything else I will let you know.

Looking forward to the development of this game!