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Thanks! The color-coding summoning was something we planned from the very start. The problem was with double-colors, we went with purple - I believe the better would be to double color characters. But that was problematic, as color-coding was done purely in fragment shader code, the art for all three variants was exactly the same. As for ending for our main characters… we had plans (“We are partners!”… em… “Business ones!”), through timeframe was limiting ;)