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The one thing that could be done is to make the player figure out what is the trap and what isn't the trap, more trap variations would also be nice. currently you just can pick up candy without traps and get away. The more interesting gameplay in my opinion would be make every bowl same but if it is a trap a subtle small indication or warning (not a big orange wire) would be nice. That makes the round longer cuz there you have to actually analyze the bowls before you can proceed. Right now there is no telling if the trap would activate or not, or if there is a trap on a real one or not. Because of that gameplay is a little bit limited. Cool environment however and I like the raccoon very much, he is smooth and very cute.