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(+1)

Thank you~!

As for the boss's hitbox, the intentional design of the fight was that he would push the player off the outer sides. This is to pressure the player to use the interior of the stage. Admittedly, the hand sprite might not make it clear enough that the hand is not supposed to be able to be jumped over. Perhaps, it should be larger / taller so this is clear. Either way, I appreciate your feedback.

(+1)

making it larger is a good idea to make it more explicit you can't jump over.