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Difficulty spike felt a little too steep once the fog rolled in. I also couldn't figure out the sound cue for the boulders, and I was having a bit of trouble locating the chimes, but maybe that's just a skill issue. Otherwise, I loved this! Even with no music, the ambient sounds were great and atmospheric, and the sound effects felt perfect. Love the simple pixel art style, and the fog mask looks great too. I could totally see this being taken beyond a game jam and made into a fun little browser game, maybe even with procedural generation further down the line.

Thank you! I didn't include music because I thought it would make important sound cues harder to hear, and I didn't really have much time for balancing. I actually do plan to make a small extension to this with better balancing and procedual generation, maybe even different kinds of holds or hazards.