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Rouge Gone Rogue - jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1651 | 1.846 | 2.500 |
| Gameplay | #1681 | 1.723 | 2.333 |
| Innovation | #1709 | 1.723 | 2.333 |
| Visuals | #1860 | 1.600 | 2.167 |
| Overall | #1894 | 1.498 | 2.028 |
| Audio | #1973 | 1.108 | 1.500 |
| Theme | #2123 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The own units explode on you
What code and assets did you not make from scratch during the jam (if any)?
code blocks that were mostly grabbed from tutorials and guides.
How many people worked on the game?1
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Comments
This was a pretty interesting game. It was fun trying to move the character around using the units, and it was also satisfying seeing them take down some enemies. The only thing though is that it was hard for me to tell which one was a unit and which one was a time bomb, but overall this was neat!
Thank you for playing and the constructive feedback!
I got to level 14 and had a good time getting there!
Thanks for playing!
Of course! Thanks for making a fun game!
Makes me wanna try to build a RTS Game :D It’s fun to command them around, but i mostly moved the commander just by pushing him with the masses of red and pink. Maybe it would be even more fun if the enemies approached you more or stronger enemies appeared from time to time.
Seems like you built yourself a good foundation of systems for a rts-like rogue-like
Thanks for playing and the insights!
Will definitely keep them in mind when building on this foundation.
Very fun idea, good job :)
Thank you!