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How does the game fit the theme?
Trust no one... thing. It's a rage game where no thing can be trusted.
What code and assets did you not make from scratch during the jam (if any)?
I did all the coding. The assets were mostly by Kay Lousberg and Kevin MacLeod. See the game page for full details.
How many people worked on the game?1
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Comments
Great concept, I really liked it. Some things started out closed, like the trunk lid, which should start open. I liked it, good work!
Lowkey reminds me of cat mario, I think you did the troll part of the game well because as long as you're cautious you don't die (too) unfairly. Can't say I wasn't already getting baited at floor 2 though. Good game, man.
Playing while dying, truly achieving the feat of looking back three times for each step taken. It's just too crazy. I like this kind of prank.