I’m in awe! After each point my jaw dropped further, I’m gonna try and implement all these suggestions like so:
- For a first thing, I’ll allow for the user to set how much XP any given enemy yields, this will make progression very customizable (EDIT: Done). Secondly, I’ll add more skills, your suggestions are really good, but this one might take a while to implement (EDIT: Done, but kept 2,4,6,8,10 pattern)
- I don’t think uploading an imagem is feasible, this would enlarge the game URL too much, because the uploaded image would have to be encoded in the url itself to work when sharing a game, maybe just some more options in the Informations menu would already help, but I’d have to think about which options would be good (like Title screen Title, Title screen Subtitle, Title screen Pixel art (maybe?), etc)
- Armor indeed should have durability, this could also be affected by the skill you suggested (blacksmith), this one gonna be easy to implement since it’s gameplay only, and doesn’t affect the editor (EDIT: Done)
- I agree there’s too few tiles, maybe I can add a couple more, like 3 or 4, but not much more. But, in the case of needing more tiles, you can also “cheat” and use NPC’s, like I did here (look at the cell tower in the final room)
- this is super interesting, would allow for continuations, and creating bigger games, without having to make the engine itself bigger, simply genius.