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(1 edit) (+1)

Very good concept, nice vibe and sounds! GG

On the feedback side, everything is tiny. I run a 34 Ultrawide screen, there's so much space yet I could barely see the dice (I'd go 2-3X on them). And same feedback goes for UI, shop and everything you buy. And I'm not a fan of fancy font styles when you actually have to read the text - for combat text, some intros - fine, when there's tooltips and critical game info making it easier to read should prior over artistic fonts. I think this made the first few minutes harder than it could've been.

But the game concept has potential; gl developing it and thanks for sharing <3

Thank you!! We’ll work on improving these areas. Unfortunately, we haven’t done any ultrawide-specific work yet, so it’s understandable that the experience falls short in this regard. We’ll prioritize this in upcoming patches!