Cute concept, and I liked it a lot at start - reversed Icy Tower, a title that I love and used to compete with my friends for highscores (btw, there's a new Icy Tower inc soon on steam). But after 3-4 runs 5-7k I didn't like it as much anymore :(
In my opinion the game has one big flaw - it does not reward skill end game. Everything becomes a gamble, it's so fast and you take leaps of faith hoping a platform will come under you, and that it's not spikes.
And another thing, connected to the same topic. You collect 20 lives just to see them popped like candies one after another in a span of 20sec, just to get another 200-300 more points. And most games end around the same score.
I'd slow the game down. Maybe add some difficulty from ball inertia, it's 2 responsive atm. And think of some other ways to make the game harder, for real, not only by omega scroll speed.
GL HF, nice share!