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I really liked the core loop in this! Listening to the Executioner on the walkie talkie, hearing the person at the gate on the call, then checking their information. Swapping between the 3 parts of the loop before needing to make the call to let them in or not was very engaging. There was a nice level of sound effects and juice on them as well. 

I'm really interested in the world you've made for this as well. I like the 1 person that said their friend "wasn't bitten." Makes me wonder if this is a Zombie world? Or if that's from an animal or something? Either way, I like what's there and can see clear room for expansion.

My only note is, I really would've liked more feedback on if I was making progress with each successful or not successful decision. I wasn't too sure of my end goal, whether it was to get a certain amount correct, get as many as right as I could, or if this would be split into days on the job or something. Some more clear messaging for the game's secondary loop could really help expand this if that's what you're looking today. Thanks for submitting, I'm glad I got to play this! 

Thank you so much for the awesome feedback! I'm glad you liked the core loop, sound design, and the lore—the zombie/infection side is definitely something I want to expand on!

You're completely right about the progress feedback. Clearer goals and better progression indicators are on my list for future updates. Thanks for playing!